In this entry I'll be talking about the list of assets that are needed for the level. As you can see below I've created a list showing High priority assets, medium priority assets and low priority assets:
High priority assets:
Bridges
Building 3
Building 1
Building 2
Building 4
Medium priority assets:
Five rocks
Pine tree
Low priority assets:
Bed
Control panels
The high priority assets are important and must be completed and the medium priority assets are also important but aren't necessary, the low priority assets aren't essential but will be nice to put in if there is time. I'll put the asset creation in future diary entries, but as for now that's all.
In this diary entry i'll be talking about why I chose the unity terrain paintbrush tool to make my environment rather than making it in 3ds Max. With the unity terrain brush I can quickly create mountain ranges and hills by holding down the mouse button and dragging. Unity also allows for accuracy while using the tool at a quick speed. It took me minutes to make the mountain ranges at the edge of the map with Unity whereas with 3ds Max it would take a lot longer to model it. However I will be using 3ds Max to create my assets as it is far superior at creating structures and allows for better texturing.
So for this entry I've updated the map since I last posted and am posting some images for you to see. Here take a look:
Since my last update on the map as you can see I've made a lot of progress. I've made the volcano and shaped out the river, and even started to paint textures onto it.
In this diary entry I've started building the level. Here's some images from it so far:
As you can see the mountains on the border of the map have been done but there is still much more to do. I'll be sure to keep posting with updates in the future.
I decided my map wasn't covering enough ground so i decided to update it. Here it is:
As you can see I've added in some mountains to be put in the distance. I've also added in a tunnel from which the player starts at which will give some explanation instead of just off the side of the map (which would look terrible).