Monday, November 4, 2013

Game level design diary nine

Hey bloggers,

In this diary entry i'll be talking about why I chose the unity terrain paintbrush tool to make my environment rather than making it in 3ds Max. With the unity terrain brush I can quickly create mountain ranges and hills by holding down the mouse button and dragging. Unity also allows for accuracy while using the tool at a quick speed. It took me minutes to make the mountain ranges at the edge of the map with Unity whereas with 3ds Max it would take a lot longer to model it. However I will be using 3ds Max to create my assets as it is far superior at creating structures and allows for better texturing.

that's all for now.    

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