Wednesday, November 6, 2013

Game level design diary nineteen

Hello again.

My level has now been uploaded and is awaiting marking. Overall i'm not all too happy with the level, with time it could be good but at the moment is lacking assets in the level. It looks very empty and I really want to put in maybe some more patches of lava and big boulders and trees to fill in the gaps. Also some of the textures on some of the assets could really use a re-touch as they are a bit messy. also if I had more time i'd like to put some particle effects in on parts of  the lava to make it look more interesting. Another thing i'd add in would be more lighting in certain areas such as inside the buildings, so that you can actually see inside them properly. also another thing that could be done is that the land texturing could be neatened up a lot as it is very messy.

The basic design of the level and if worked on much more it could look very nice. Maybe in the future i'll look into it but for-now thanks for reading.

Game level design diary eighteen

Hey,

I've decided that the level in its current state has a lot of free space and is lacking a sufficient amount of objects. To combat this, I've placed some more copies of building 1 and building 2 around the level, there is also another copy of the ledge on the of the volcano.

Game level design diary seventeen

Hey bloggers!

I've encountered an error while importing my models into unity called: Error invalid faces. Its deleting one face on the model and so when it appears in unity its missing lots of sides. Luckily for us I've found a simple fix. All I had to do was covert the model to an editable poly again which collapses the modifier stack.

Game level design diary sixteen

Hey again bloggers!

In this entry i'll be talking about the lighting used in my level. Here's what some of the lighting looks like:



Here I've put some area lights on the lava to make it appear as though it's glowing. I've also got a directional light in the sky to simulate sunlight.

Game level design diary fifteen

Hello,

Here's the ledge model:


Its a very simplistic design but it looks great in position at the top of the volcano,normal mapping and spectral mapping have been applied to the texture.

Game level design diary fourteen

Hi,

Here's the bridge model:


I like its shape and the texturing really fits with the environment, It has both normal mapping and spectral mapping applied to it.

Game level design diary thriteen

Hello again bloggers!

Here's my model of building 1: 


It has a normal map and a spectral map applied to the texturing.